Gameplay Examples for PS4’s Revolutionary Eye Tracking Tech Given by Sony Dev; Hints at Syphon Filter

Gameplay Examples for PS4’s Revolutionary Eye Tracking Tech Given by Sony Dev; Hints at Syphon Filter

Sony Computer Entertainment showcased its new eye tracking technology for the PS4 at GDC, and while it’s still being experimented on, it impressed quite a lot of onlookers due to its precision and to the potential to actually change the way we play many games and genres, but how could the technology be applied?

Today NeoGAF user DemonNite, who is known to work at Sony, even if his actual identity is a well kept secret, gave two very interesting examples of what the tech could achieve, letting us catch a glimpse on what the future could bring if Sony will go through with it:

I am superman
I turn my head to see you above me
I burn you up with my laser eyes without having to keep turning my head (to keep you in the center of the display)

I am Gabriel Logan
I am in stealth mode avoiding enemies
I do not see them in real life (via gaze tracking) so they do not appear on my map
This is true line of sight rather than assuming the player saw that enemy because the main camera did

DemonNite also mentioned that the tech has been demonstrated at GDC to showcase its potential, which makes sense as opposed to introducing it during shows that are more press or consumer-oriented like E3 or Gamescom.

As a side note, I’m sure I’m not the only one that perked up at the mention of Gabriel Logan from Syphon Filter. The fans of the series have been waiting for a long time for a return of the beloved stealth action franchise, and we know that Sony Bend (that developed the Syphon Filter series since its inception when the studio was still named Eidetic) is working on a mysterious PS4 game…

Of course I would not take this as a clear confirmation, but my curiosity is most certainly piqued.