Sony Santa Monica Aims to “Create Jaw Dropping Visuals that Set the Bar for the PS4,” “Epic Experiences”

on April 3, 2015 4:28 PM

While Sony Santa Monica has done pretty much everything in its power to hide the notion that the studio is working on a new God of War game, the internet doesn’t forget.

While they’re also working on bringing God of War III Remastered to the PS4, a new career opportunity ad seeking a Senior Effects Artist gives us a glimpse on what we can expect in terms of visuals for the future.


Come join the award-winning God of War development team!  Sony Santa Monica Studio is looking for a senior FX artist to create jaw dropping visuals that set the bar for the PS4.  This individual will work side by side our art and tech teams to create FX that enhance gameplay, help set the mood and feel of unique environments, and bring visceral epic experiences to our players.  As a senior FX artist, you must possess the ability to effectively collaborate with the art and creative directors to create FX that are stunning while also working with other development team members to ensure technical feasibility. Help us create amazing top of class games that will set the PS4 apart from the rest.


  • Content creation of visual FX across all areas of the game ranging from natural environmental FX, FX to punctuate game action, to FX for characters and their interaction with elements in the game world
  • Comprehensive knowledge of the FX art production pipelines, tools and systems associated with the creation of FX assets.
  • Work closely with the Art and Game Directors to deliver their vision of the FX as they pertain to the game pillars.
  • Maintain a strong knowledge of the games design to support communication and allow better participation in discussions.
  • Creation of FX and shader libraries
  • Resolve an assortment of complex artistic/FX development issues for both other FX artists as well as other team members.
  • Actively develops improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods.
  • Possess strong time management and prioritization skills. This entails collaborating with the Production group to develop task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals.


The elements described in the ad are quite promising. Not only we can expect top-notch effects in terms of visuals, but it seems that the studio intends to focus on FX that enhances gameplay as well, which is an element often overlooked.

It’ll be interesting to see when we’ll finally hear something more specific about the new game, but my curiosity is piqued.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.