Sony Santa Monica Dev: Morpheus “Will Push the Industry Into a New Media;” its Audio “Is Something Special”
With yesterday’s reveal of Sony’s VR headset Project Morpheus it was made pretty clear that Sony Santa Monica is quite involved with it, and today Programmer Thomas Miller IV, whom worked on the God of War demo showcased during the panel, made a few interesting comments about the new headset on Twitter.
I’ve been hoping for the Morpheus announce since I placed our prototype on @yosp [SCE Worldwide Studios President Shuhei Yoshida] in 2010.
So proud of how Sony’s international team has moulded the Morpheus into a device that will push our industry into a new media.
it was awesome to see that they used the video of our demo in the announcement.
Miller also talked about the unit’s audio, which apparently is a really important element of Sony’s virtual reality project (yesterday’s slides mentioned that “3D audio will seal the deal”):
Binaural audio is a truly immersive technology. The audio on the Morpheus is something special.
He also confirmed that the announcement came at GDC to give the headset the best exposure between developers:
Morpheus was announced at GDC because the concentration is on developers who will make a great content lineup.
Personally, I expected Morpheus to be a very interesting piece of hardware, but its specs are almost literally stellar. I just hope Sony will manage to sell it at a reasonable price. They mentioned it’ll be “affordable,” but that’s a mighty vague statement. Better start saving.