Sony Wants to Improve Voice Recognition for Games and PS4 System Software

on March 22, 2015 6:19 PM

For the moment voice recognition on PS4 is fairly limited on a system software level, and almost non existent in games, but Sony seems to be looking into changing that, as revealed by a career opportunity ad seeking a Senior Staff Software Engineer.


SCEA’s Research and Development Organization is looking for a senior level engineer to support its PSVR SDK development for all PlayStation games for current and future platforms.

Principle Duties / Responsibilities

  • To provide the PSVR SDK support, coordination, and improvement for all games and to PS4 system for multi languages, particularly for Japanese. Including AEC support, VSH integration, and performance debugging for applications.
  • To help handle/compile standard web based grammar support for multi-languages for voice recognition grammar and dictionary.
  • To improve runtime voice recognition system level optimization (including CPU optimization) and sample voice applications for many languages, particularly for Japanese.
  • To help maintain the code level security checking to meet PS4 system software requirement.
  • To help implement, improve and handle CSR language modeling and automatic pronunciation generation for multiple languages.
  • To help improve voice recognition accuracy and out-of-vocabulary rejection rate for noisy speech, kid’s speech, and emotional speech with limited CPU and memory for multi languages.
  • To conduct variety of testing and developments of robust automatic speech recognition (ASR) technologies in various kinds of condition, include room and noises in Japan market.
  • To help testing and improvement of automatic multiple language grapheme-to-phoneme conversion.


It’ll be definitely interesting to see what will come out of this, and especially if Sony will extend its voice recognition feature more into the realm of games, instead of pretty much limiting it to navigating the system software.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.