Sony’s Adam Boyes Explains Why He’s Leaving PlayStation; Talks About His Fondest Moments

Sony’s Adam Boyes Explains Why He’s Leaving PlayStation; Talks About His Fondest Moments

Sony Interactive Entertainment VP of Third Party Relations and Developer Technology Group Adam Boyes announced his departure from the PlayStation team earlier this week, and during the latest PlayStation Blogcast, he explained the reasons behind the decision.

Boyes mentioned that he had four incredible years (to be more precise four years and two months) at the company, but he wants to actually make games again, and that’s what he’s going to do from now on.

That said, the job at Sony was basically a dream job for him, but at times you have to follow your dreams, and according to Boyes, throwing caution to the wind is “pretty exciting.”

Since he is always thinking about game ideas and on how to improve the games he sees, that makes being an executiveve of a platform holder difficult, because when he provides that kind of comments during meetings, developers tend to take them as the official word of the company.

While the job has afforded him the possibility to talk to developers and see games before they are released, now he’ll get to “go out there” and use his own ideas to create games again with a team.

“You talk about filling your bucked, and that’s the kind of things that really fills my bucket.”

While talking to developers and see games before they’re out is amazing, creating games is “so me,” according to Boyes. The ownership on a small team and the ability to change and improve things based on people’s feedback is “super exciting and exhilarating.”

He also talked about his gaming and professional history, starting from when he modded the source code of Pong to make a game similar to Arkanoid.

After that, he left his job at Costco to join Electronic Arts and test games as a QA employee. His first six weeks at the job were spent playing Doom‘s multiplayer because the build of the game he actually had to test wasn’t ready.

He tested NBA Live 97 for PC and worked in the QA field for eight or nine years. On NBA Live 98 he was promoted to Assistant Lead Tester and his boss happened to be Sony Interactive Entertainment Third Party Production and Developer Relations Senior Director Gio Corsi, who at the time worked on the game as a Lead Tester.

He then moved to Production as an Assistant Producer at Next Level Games in Vancouver, followed by roles as Executuve Producer at Midway and Director of Product Development at Capcom.

That’s where he had a chance with a lot of great Japanese creators, followed with two years at Beefy Media, where he worked on his own more on the business and licensing side of things.

That mix of experiences helped him a lot when he finally moved to PlayStation in 2012. Having worked as an independent at Beefy Media, he knew how it felt to have a publisher pull support from a project, and promised to himself to never put an indie developer in that situation.

One of his fondest memories at PlayStation is the #BuildingTheList project, when the team reached out to the community asking them what kind of games they wanted, and then they secretly schemed for years and years around Crash Bandicoot, Final Fantasy VII, Shenmue III, Yakuza and more.

He and Shuhei Yoshida were also on tlevision together for a commercial for PlayStation Heroes, that was a byproduct on the hilarious video they did at E3 2013 about sharing games.

Being able to play Overwatch two and a half years ago and not being able to talk about it, and seeing No Man’s Sky for the first time are also moments that he remembers fondly. Because of his QA background, seeing games in a very early work-in-progress state never really ruined the experience for him.

Being actually killed by his boss (Former Global Business Development Vice President Phil Rosemberg) during a match on an early Overwatch build made him understand just how accessible the game would become.

He also mentioned that PlayStation fans have been “absolutely outstanding,” leading to one of his favorite accomplishments, which is PlayStation Experience. Leaving the fans is going to be “the hardest part,” but he will still be at PSX.

Ultimately, Boyes explained that the one at PlayStation has been the best job he has ever had in his life, and people are gonna think he’s crazy for leaving, but he has to follow his dreams.