Sony’s Shuhei Yoshida Explains How PS4 and PS Vita Will Interact in Remote Play

on August 18, 2013 1:08 PM

Many have been wondering about how the PS Vita and the PS4 will interact in remote play mode, and what kind of load will the Vita itself have to work with. Today SCE Worldwide Studios Shuhei Yoshida took to twitter in order to give some details on what the interaction between the two consoles entails.

He also further confirmed the fact that only games that require special input devices like “dance games” will not support remote play. Everything else will work at a system level, without needing actual development support from developers.

A few days ago Yoshida-san also explained that remote play does not require a large memory card on the Vita, probably implying that the software necessary on the portable itself for the feature to work with PS3 will have a small storage footprint, which is good considering that large memory cards aren’t exactly cheap for the moment.

Personally, I’ve always been very interested in remote play since when it was announced for the PSP and the PS3 (and enjoyed it quite a bit with PS1 classics), but I have been very disappointed by the lack of support for the feature in the previous generation consoles. Here’s hoping that the new hardware really will really exploit the feature as it deserves. The dedicated video capture card included in the PS4 will hopefully do the trick, by taking the load off the back of the main hardware.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.