Sony/Sucker Punch Have “Quite a Bit of Input” on Sly Cooper Movie; Choice of CG over Cel Shading Explained

on January 28, 2014 5:34 PM

Today we got quite a few info on the upcoming Sly Cooper movie, with the first pictures and trailer, and Blockade Entertainment’s Producer Brad Foxhoven shared some more details in a few comments on the PlayStation Blog.

If you were worried about Sony and Sucker Punch not participating to deciding the direction of the movie, worry no more, as they do give “quite a bit of input.”

Sucker Punch and Sony do have quite a bit of input, and approval over these designs. We appreciate the fans feedback, and will make sure to address them on into the production.

We also learn why CG has been chosen over the classic cel shading to bring Sly Cooper to the silver screen:

We looked into the cel shaded style, but it just didn’t hold up on the big screen. For TV, sure – just not a theatrical film. Together, with Sucker Punch and Sony, we decided to go the CG route. Everyone was involved in this decision, and we all like the way its turning out.

We will continue to tweak and improve upon the characters as we enter production.

Foxhoven also explained that new talent has been brought into the team to make sure that the quality of the film will be up to par:

Wanted to say that it’s a completely different team. We (Blockade) helped bring in new talent for the film to make sure it was to the level we all want to see on the big screen!

Finally, he he teased about news “coming” for the Heavenly Sword movie, which is also in production.

Hopefully the Sly Cooper film will deliver an experience that will meet the approval of the many long standing fans of the franchise. We’ll make sure to keep you posted on any further info we’ll receive on its production.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.