If you’re the kind of player who really enjoys unlimited freedom in sandbox games, Keen Software House’s Space Engineers wants to give you the power to assemble, disassemble, damage and destroy in space, all while utilizing a realistic volumetric-based physics engine.
Space Engineers is a game all about engineering, construction and maintenance of space ships, stations and machines. Players will build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining. As the alpha footage and unofficial teaser video below show, players can do this all in realtime, doing what they want and how they want: even crashing a ship through a station.
Space Engineers is being designed with reality in mind, mostly with the idea of modern-day NASA technology being extrapolated 60 years into the future. Everything always falls down to “What would NASA do?” Space Engineers strives to follow the laws of physics, avoiding technology that may lean too close to science fiction for technologies that are a little more feasible in the near future.
All of this is being developed by Keen Software House’s in-house engine, VRAGE, and led by the vision of Marek Rosa, the developer who made Space Engineers‘s voxel-based predecessor, Miner Wars 2081. With that in mind, everything in Space Engineers will be of use: there will be no decorative assets in the game. Space Engineers will also offer a first person view and the ability to build things without a template.
Space Engineers is in the alpha stage and will soon be available through Steam Early Access. Check out the video footage and screenshots below for a closer look at the game; for more details from the developers themselves, check out the Marek Rosa Blog and the Space Engineers website.
Unofficial Game Teaser