Marvel’s Spider-Man Uses the “Power of PS4 Pro to its Fullest”; Won’t Have Multiple Swinging Modes

Insomniac Games revealed more information about its PS4-exclusive Marvel's Spider-Man game, including visuals, gameplay, and bonuses.

on April 7, 2018 3:18 PM

After the big reveal that finally disclosed the release date of Marvel’s Spider-Man, Insomniac Games is continuing to trickle down information about the game on its Twitter account.

First of all, we learn that the studio uses “the increased power of PS4 Pro to its fullest,” and the decision to stick with 30 frames per second on both PS4 and Pro was to optimize “for a combination of the best performance and fidelity.”

Speaking of gameplay, we learn that the game has no multiple swinging modes, as Insomniac thinks that they “have a pretty great implementation that’s easy to pick up but leaves tons of room for mastery”

Interestingly, while there is no exact size for the download of the game, Insomniac cautioned that it’s going to be “big.” This is actually interesting, as open-world games often tend to be a bit smaller in size.

Lastly, while we recently learned that the pre-order bonus suits will be still unlockable in the game even if you didn’t pre-order at all, they aren’t the only bonus item following that philosophy. The Spider-drone gadget also won’t be exclusive to those who reserve the game earlier, and it will be unlockable simply via gameplay as well.

At the moment, the studio has “nothing to announce” about the possibility of a demo, so we’ll have to wait and see if that happens.

Marvel’s Spider-man releases on September 7th, exclusively for PS4. You can also currently pre-order the game on Amazon.

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 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.