Today, Square Enix announced its financial results for the first nine months of fiscal year 2017, which ended on December 31st, 2016. The period saw both profits and revenue rise.

Revenue for the period was ¥190 billion ($1.7 billion), which is up from ¥152 billion ($1.3 billion) during the same period a year ago. Meanwhile, profit came in at ¥17 billion ($151 million), which is up from the ¥13.5 billion ($120 million) Square Enix posted last year. This means revenue increased 24.4 percent, and profits increased 26 percent.

Square Enix's gaming division, Digital Entertainment, posted revenue of ¥146 billion, a 32.7 increase when compared to the same period last year. However, the division's operation income declined 5.8 percent, falling to ¥21.8 billion.

Overall, Square Enix console games earned more revenue and operating income compared to the same period. However, the company's MMO products were not as lucky, with net sales and operating income declining substantially, largely due to a hole in expansion content during the period.

In regards to unit sales, Square Enix saw a healthy year-to-year boost in every major territory, especially in the key western markets of Europe and the US. Specfically, the company sold 20.8 million units from April to December 2016 (which includes both physical and digital sales). In the same period the year before, it only sold 10.56 million.

Further in the report, Square Enix mentioned that digital sales for back catalog games were "strong." Meanwhile, net sales and operating incomes for smart devices and PC "increased significantly."