Square Enix Wants “Left Alive” to Be a “AAA Brand;” Will Be “Satisfying in a Hardcore Way”
Square Enix has big plans for its recently announced Left Alive for PS4 and PC, which is intended to be satisfying for hardcore gamers.
Back at Tokyo Game Show, Square Enix surprised many with the introduction of Left Alive, a survival-action mecha shooter with a star-spangled cast.
During the latest quarterly investor conference call, President and CEO Yosuke Matsuda talked about the upcoming game, mentioning that the plan is for it to become an AAA franchise, but the company doesn’t intend to spend “massive” amounts in development.
We want to make it into a AAA brand, but that does not mean that we intend to devote massive development costs to it.
We also hear that the game is intended to be “satisfying in a hardcore way” and that’s exactly how it will be marketed.
Content-wise, the game will be satisfying in a hardcore way, and that’s how we want to market it to players.
Left Alive is said to be a survival action shooter, with heavy post-apocalyptic elements. As I mentioned above, the main staff is absolutely stellar, including the character design by super-popular Metal Gear Solid artist Yoji Shinkawa, Direction by Toshifumi Nabeshima, known for the Armored Core series, and mecha design by Takayuki Yanase, who has his signatures on works like Ghost in the Shell: Arise, Mobile Suit Gundam 00 and Xenoblade Chronicles X.
Left Alive will be released for PlayStation 4 and PC (via Steam) in 2018.