Square Enix and People Can Fly's AAA Shooter is "More Ambitious" Than When it Was Pitched

Square Enix and People Can Fly's mysterious upcoming AAA shooter has gotten "much bigger, much more ambitious" since being pitched in 2015.

By Tomas Franzese

January 25, 2019

In 2017, we learned that Square Enix was publishing a AAA shooter developed by Polish studio People Can Fly, best known for Gears of War Judgment and Bulletstorm. Since then, Square Enix has announced partnerships with other companies and People Can Fly has expanded a lot, opening two new studios in Rzeszów and Newcastle over the past two years. Still, we have not heard much about this mysterious project.

When the partnership was announced, Square Enix London Studios’ Head of Studios Lee Singleton said that People Can Fly was “filled with people who really know their craft” and claimed that their game was “the perfect addition to our portfolio.” While we haven’t gotten any more official information on the title since then, this new project has apparently gotten “much bigger, much more ambitious,” since Square Enix came on board in 2015 according to People Can Fly CEO Sebastian Wojciechowski.

This makes sense too, as People Can Fly’s three studios and 170+ developers are all working on this game. As of right now Sebastian told me that “we have nothing else in our pipeline that we are currently working on.” With the exception of Bulletstorm: Full Clip Edition, this project has been the main focus of People Can Fly since they left Epic in 2015. While he couldn’t share much about what this title actually contains, Sebastian Wojciechowski did tell DualShockers more about the game’s development.

Sebastian confirmed to me that the idea for this project did come from People Can Fly, not Square Enix. The Polish developer and Japanese publisher have previously confirmed that this game is part of a new IP, so don’t expect major connections to popular Square Enix franchises. While the announcement of the partnership came in 2017, People Can Fly’s CEO told DualShockers that the game was “pitched back in 2015”.

With almost four years to work on the game, Sebastian revealed that People Can Fly’s “ambition around this game and the scope of the game grew over time, so it is a much bigger, much more ambitious project than what we pitched back in 2015.” People Can Fly’s games tend to have really fun and satisfying gameplay, so I’m personally quite intrigued to see what they pull off with a larger scope. Even with this growth in ambition, Sebastian Wojciechowski still believes that at its core “it is the same exact idea that we had back then” when pitching.

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Now we just have to wait and see what that idea is. While he wouldn’t budge on game details, DualShockers did ask Sebastian how Square Enix has been as a punishing partner for this game. He said that he “can only say good things about the cooperation with Square Enix,” and revealed to me that there is a “separate, dedicated team at Square Enix that is helping us with our development.” Sebastian says they are helping “design-wise, tech-wise, production-wise, and art-wise.”

As for their more publishing-focused duties, Square Enix is “taking responsibly of distribution, sales, and marketing of the game” like publishers usually do. In the end, it looks like it will be up to Square Enix to decide when People Can Fly’s new game can be revealed, though Sebastien Wojciechowski and co. are still “working with them closely on those aspects.

When Square Enix and People Can Fly do decide to finally pull back the curtain and reveal this project, DualShockers will be sure to let you know. In the short-term, People Can Fly fans can look forward to more content from DualShockers’ interview with Sebastian Wojciechowski over the next week. For those who want to play the Polish developer’s most recent release, Bulletstorm: Full Clip Edition is currently available on Amazon.

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Tomas Franzese

Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.

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