Square Enix’s DirectX 12 Demo Prepares for “Future Platforms;” Will Help on Final Fantasy XV as Well
During the lastest Active Time Report broadcast, Final Fantasy XV Director Hajime Tabata gave more information about the impressive WITCH CHAPTER 0 [cry] DirectX 12 tech demo, and specifically how it applies to future generations and to the current one.
Tabata-san mentioned that Square Enix is one of the first companies that adopted DirectX 12, and they tried to incorporate the API to create high-quality assets and content. That’s how the Witch project came about.
Final Fantasy XV is being developed in DirectX 11, so the Witch project is being worked on in order to prepare for “creating things on future platforms after XV.” Square Enix, Tabata-san continued, is “already trying to incorporate next-gen tech now.” He explained that they’re trying to become familiar with tech they’ll use to create games “say, five years down the road.”
That said, the research on the tech demo includes elements that can already be used now, for instance the new processes and workflows can be used in CGI creation for the current generation, but they’ll help in other fields as well:
“Familiarity with high-level elemental technologies makes it easier to streamline processes on current-gen titles, and improve quality.We should see positive results with Final Fantasy XV and I hope you all look forward to it”
Tabata-san also mentioned that Square Enix plans to share this kind of resources, so this will benefit “all game fans as well.”
We finally learn that the publisher might release upgraded versions of the WITCH CHAPTER0 [Cry] video. This time Square Enix collaborated with Microsoft and Nvidia, and Tabata-san would like to continue this type of collaborative effort in the future.