Star Citizen Creators Give New Details on the Upcoming Persistent Universe

Chris Roberts and the Cloud Imperium Team took to YouTube to explain some of the mechanics that will govern the upcoming Star Citizen persistent universe.

on January 17, 2017 7:30 PM

Today Cloud Imperium Games released a video explaining some of the mechanics that will serve as the foundation of Star Citizen’s upcoming persistent universe, basically the massively multiplayer online part of the game.

A panel formed by¬†Game Director Chris Roberts, Global Head of Production Erin Roberts, Design Director Todd Papy and Persistent Universe Director Tony Zurovec went through questions from the game’s subscribers talking about elements like environmental differences, landing on planets, what happens when you disconnect, the upcoming mission system, multi-crew interaction, farming, currency and distress/service beacons.

Star Citizen just received its Alpha 2.6 update, a batch of new screenshots, and a video explaining how alien languages are being created.

Before you go check out the video below, a quick nod in the direction of full disclosure to mention that the author of this article is one among the 1,722,811 backers of the game that provided a crowdfunding total (so far) of $141,733,198.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.