If you want to see more of the upcoming space simulator/persistent universe Star Citizen, you're in luck, because Cloud Imperium Games released quite a lot of new assets.

We get to see a screenshot of the first concept of the FPS mode's battle arena, a definitely awesome sequence of work in progress images showing a the creation of a space station and a few weapons, and the introduction of the Nyx System.

But that's not all. In his new year message, Chris Roberts relayed some data on what we can expect this year and on the project.

The FPS module will go live to backers, alongside the multi-crew Arena commander experience and the planetside social module. What's even more interesting for those that want to relive the glory of Wing Commander is that this year will see the release of the first episode of the single player story-driven part of the project: Squadron 42.

We learn that the studio now counts 180 developers in four locations: Santa Monica, Austin, Manchester, and a new office in Germany. On top of those, 120 more developers are working on Star Citizen at Behaviour, Illfonic, Turbulent and more.

Backers of the game downloaded 13.7 petabytes of data from Star Citizen's servers and logged over two million sessions and one million hours playing Arena Commander, split approximately between 80% single player and 20% multiplayer.

Personally, I can't wait to play Squadron 42. The hope and dreams of many Wing Commander fans around the world might finally find a proper fulfillment.