Star Citizen Gets New Video Explaining Item 2.0 Feature; Passes $151,000,000 in Crowdfunding

Star Citizen introduces the system that will form the backbone of in-game persistence, while passing 151 million dollars in crowd funding.

on June 1, 2017 10:10 PM

Looks like there is no stopping the Star Citizen crowdfunding train. Less than two weeks ago the game got past 150 millions in pledges, and today it passed 151.

It’s currently sitting on $151,073,062 pledged by 1,819,628 aspiring starship pilots.

In addition to that, Cloud Imperium Games released a new video that explains in detail the passage to the crucial Item 2.0 system, that will allow all sorts of elements to be introduced in the game.

Basically, it’s a backbone that lets starships become a sort of housing system that can travel in space, alongside plenty of others, with other ships in their belly, persistence, localized damage and energy systems and much more. And this is just one layer of many.

Developers define it one of the largest thing that has been done in a multiplayer game, and considering the features, it’s not difficult to believe them.

While the video isn’t as spectacular as some released before, as it talks more about concepts instead of showing beautiful visuals, it’s certainly very interesting. That being said, if you’re more into the pretty pictures, you can check out another showing environments and the Eclipse stealth bomber, or one showing beautiful lighting and fog effects.

Before you enjoy the video, do keep in mind that the author of this article is among those 1,819,628 people who pledged for the game.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.