Star Citizen Introduces the Mustang and the Javelin Starships as Crowd Funding Reaches $39 Million

Star Citizen Introduces the Mustang and the Javelin Starships as Crowd Funding Reaches $39 Million

Today Cloud Imperium Games Introduced two new playable starships that will be part of the Star Citizen universe. The first is the Mustang, a sleek starter ship that will work as an alternative to the Aurora. The second is the massive Javelin Destroyer.

You can check out the beautiful Javelin and Mustang in the gallery at the bottom of the post, and the creation process for the Mustang in the video, starting from the nine minutes mark.

In addition to that, today the game passed the astonishing $39,000,000 goal, setting just another crowd funding record. This unlocks a new trinary system, the description of which you can read below:

  • UDS-2943-01-22 System – Breaking news: UEEastrophysicists based at the famed Klavs observatory station have utilized advanced telescopy and other remote sensing technologies to identify a truly unusual star system on the fringes of known space. The object, once thought to be a single massive star, is actually a trinary star consisting of two white dwarfs and an active pulsar orbiting one another. Because of the complex gravitic factors at work, it is now believed that a jump point leading to the system likely exists in or near explored human space. Beyond the bizarre stellar makeup, the composition of the system is all but unknown. Could planets exist in this carefully balanced web? What else might have been drawn there? One thing is certain: the first Citizen to travel to UDS-2943-01-22 will have one hell of a view!

A new stretch goal for $41 million has also been added, and that’s a quite juicy one:

  • Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.

According to Game Director Chris Roberts, when the game will reach $40 million a new stretch goal for $42 million will be unveiled, and it’ll be a big one, since it’ll share the number with Squadron 42, the single player campaign of the game.