Star Citizen Gets New Video Showing Impressive Planetary Outposts and How They Tell Stories

A new Star Citizen video shows plenty of Planetary Outputs that players will visit with the release of Alpha 3.0 in September.

August 19, 2017

Chris Roberts’ Cloud Imperium Games released a new video of its upcoming space simulator Star Citizen.

The video focuses mostly on the planetary outposts that will be available on the surface when alpha 3.0 will launch at the beginning of September. Players will be able to freely fly in and out of the atmosphere and land on celestial bodies, to explore outposts and landmarks.

On top of seeing preview footage of how they look in different lighting and environmental conditions (and they do look really spectacular), we also hear how developers are using branding and “dressing” them with props and equipment in order to tell their stories.


Players will be able to get clues on how long an outpost has been in a certain location, who lives there, and their living and working conditions, just by looking at the buildings and treading their halls and labs.

You can check the video out below, and if you want to see more, you enjoy another video on the MobiGlastwo recent gameplay videosone on shops and kiosksfootage on derelict ships, more on explorable planets, and one on ship persistence.

Alpha 3.0 will be distributed to backers between September 4th, and September 8th. It will also most probably be extensively showcased at Gamescom.

The crowdfunding campaign for the game is now at $156,417,800, pledged by 1,860,703 backers, and for the sake of full disclosure, the author of this article is one of them.

Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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