New Star Citizen Video Shows Revolutionary Ship Persistence Tech; Crowd Funding Passes $155 Million

A new Star Citizen video shows the Tumbril Cyclone and the revolutionary ship persistence system.

July 28, 2017

Cloud Imperium Games released a new video about its upcoming space simulator Star Citizen.

The video gives an extensive look on the development progress on the game. We get to see footage on shops, the Alpha 3.0 quest giver, a glimpse on the Constellation Phoenix and Cutlass Black, animations.

There is also an extensive segment dedicated to the recently-revealed Tumbril Cyclone planetary vehicle.

Another important segment features one of the most innovative systems of the game, that allows starships and vehicles to be parked in the cargo hold or the flight deck of larger ships and capital ships. This ship persistence system will allow players to take off and land on playable carriers or even smaller crafts like a Constellation.


Interestingly, the system also introduces the difference between physical ownership and legal ownership, which also affects object containers. This will enable pirating and a proper criminality system that will let players just put stolen items and ships into their own cargo hold. As a result, they will physically own them even if they don’t legally own them.

You can check out the video below, if you want to see more, you can also watch a video on shops and kiosksfootage on derelict ships, and more on explorable planets.

On top of the video, we also learn that the game has passed another crowd funding milestone, and it’s now at over $155 Million. To be precise, the tally is at $155,412,832 pledged by 1,849,336 backers.

As usual, for the sake of full disclosure, keep in mind that the author of this article is one of those backers.

Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

Read more of Giuseppe's articles

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