Star Citizen’s Pictures Show Impressive Damage Model; DirectX 12 Can Help With Memory Management

on March 31, 2015 5:55 PM

At GDC 2015 Cloud Imperium Games Director of Graphics Engineering Alistair Brown hosted a panel on Star Citizen‘s advanced visual effects, and it included some rather interesting informationand pictures.

While the game is now running on DirectX 11 only, DirectX 12 could help diagnose and avoid┬ámemory paging problems due to the compexity of the ships, that have more geometry than what normally fits in the average GPU memory. We also learn that ships are extremely high in polygon count. Normally the split of memory between polygons and textures is 20%-80%. In Star Citizen it’s 40%-60%.

Below you can see a series of pictures showing mostly a Gladius and its impressive damage models. We can also see some of the modular structures used for the game, and a handy comparison chart showing just how massive some of the ships are.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.