Star Wars Battlefront: Cards Won’t Work Like in Titanfall; PC Version to Debut at SDCC And More

on June 24, 2015 6:40 PM

Star Wars: Battlefront cleared some doubts at E3, but the road to November 17th is still long, and community Manager Mathew Everett is keeping up with the community by providing more details:

First of all, we hear more about the “Star Cards” and that they won’t work like Burn Cards in Titanfall.

Star Cards influence your class build. Rather than tying players to a specific class system, we wanted to give players the opportunity to play to their strengths and tastes and allow them to create the Rebel or Imperial solider that best suits their play style.

The cards do not work like Burn Cards that you saw in Titanfall.

We will offer many different types of Star Cards within the game and they function in many different ways depending on the type of card and ability it represents.

We’ll share more details on the depth and variety of Star Cards in the months ahead.

One of the differences, is that the star cards will be permanent once unlocked:

Once unlocked they remain unlocked.

We also learn that Walker Assault mode is the only one that will feature the massive AT-AT.

Walker Assault is the only multiplayer mode that features AT-AT’s, allowing players to command this powerful piece of machinery and use all its weapons and powers.

If you’re a YouTube user planning to publish gameplay, there are tentative good news for you:

We do not own the rights to the original music. That being said, our team is working with Lucas to see how we can allow the community to craft content without having to worry about copyright claims.

Finally, we learn via Twitter that the PC version of the game will finally be playable at San Diego Comic Con between July 9th and July 12th.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.