Star Wars: Battlefront Dev Talks About PS4: “We’re Really Able to Get the Maximum Out of the Hardware”

on April 30, 2015 7:16 PM

There has been a lot of talk about the console versions of Star Wars: Battlefront, especially since the initial footage we saw has been mentioned as “representative” of the PS4 version. Senior Producer Sigurlína Ingvarsdóttir provided a bit more info on that on the latest episode of the PlayStation Blogcast.

Ingvarsdóttir mentioned that one of the reasons the game looks so good is that there are amazing artists and talent at DICE, and without them all the technology they have would not be sufficient.

In addition to that, she mentioned the photogrammetry tech that stitches together thousands of pictures using a proprietary software, the power of the FrostBite Engine and physically based rendering.

We also learn that there will be additional music tracks created in the spirit of the original music by John Williams to extend the soundtrack.

Interestingly, we hear about the work of the team with PS4:

It’s been going pretty well, I would say. This is DICE’s second game out on the next gen consoles and out on PS4. We learned a lot on the previous title, BF4, and now we’re at the place that we feel like we’re getting more familiar with the hardware. We’re getting better results, we’re having a good collaborations with the engineers at Sony.

I’d say we’re really being able to, as I think our gameplay video shows… We’re really able to get the maximum out of the hardware, and really able to sort of harness that power.

It’s also mentioned (By PlayStation Social Media Specialist Justin Massongill, that conducted the Q&A and saw the game in action) that the interface is very organic and functional, with PSN IDs showing on the screen when your team mates are close to you, but turning in just a dot when they get far away, in order to avoid cluttering the screen.

It’ll be definitely interesting to see just how far DICE will manage to bring the current generation of consoles in terms of visuals. What we’ve seen so far is definitely promising.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.