Star Wars: Battlefront Devs Comment on Instant Action, Heroes, Lack of Split-Screen on PC and More
Star Wars: Battlefront developers have been responding to questions from the fans after the reveal of the game, and today they provided more information on several aspects of the upcoming title.
First of all, Lead Level Designer Dennis Brännvall confirmed the presence of a mode akin to the old instant action:
@nairmak_gren Yes, you’ll be able to pick a planet/map and fight against AI/bots
— Dennis Brännvall (@DICE_FireWall) April 20, 2015
He then mentioned that Missions will be different from that:
@nairmak_gren Keep in mind that this is not a sequel. Missions will be different than what you describe, but I think you'll like it.
— Dennis Brännvall (@DICE_FireWall) April 20, 2015
Unfortunately, he also confirmed that PC gamers won’t be able to enjoy split-screen Co-op.
@mojavechill are there a lot of blockbuster shooters that support splitscreen online for PC?
— Dennis Brännvall (@DICE_FireWall) April 20, 2015
@mojavechill No worries. I would recommend getting another PC to play with your fiancee, or get a console for splitscreen 🙂
— Dennis Brännvall (@DICE_FireWall) April 20, 2015
Design Director Niklas Fegraeus also mentioned that heroes and villains will be available in several modes, and they will work very differently.
You will be able to fight with Heroes and Villains in several modes, and those modes will work very differently. https://t.co/awnsPUqfXm
— Niklas Fegraeus (@DICEfigge) April 20, 2015
Producer Jesper Nielsen mentioned on Reddit that those that tried the game told that the game does feel like classic Battlefront.
Oh, but it is a reboot! Again, a lot of things that people refer to are from BF2, not BF1. And the people we’ve had in from the outside to try it out – many of which who were avid Battlefront players – disagree that it doesn’t feel like Battlefront, at least from what I’ve heard.
A soul of the game is how it feels like to play it, after all.
He also commented about the scale of the game, mentioning that what he had a chance to test did feel grand.
You can achieve scale and presence in lots of ways, not only with lots of characters running around. I’ve been in some playtests that have felt like some really grand battles (while still fun for me as an individual).
It’ll be interesting to see just how grand the game will feel when it’ll finally be in our hands, especially compared to Star Wars, that managed to recreate grandiose battles before CGI was even a thing.
That said, I honestly can’t find a single logical reason why the developers wouldn’t activate split-screen on PC. I guess modders will have some work cut out for them, after all.