Star Wars: Bettlefront‘s alpha testing is currently undergoing, and the game’s developers have been talking about it and more on Reddit.
Producer Jesper Nielsen explained that the alpha is a very small portion of the game, and it’s not enough to gauge the depth of its content:
“The Closed Alpha contains a very small portion of the game. Certainly not enough to evaluate the depth the game has to offer.
Again, the Closed Alpha is a technical test for us to see how everything runs in the “real world”, with real players across the globe. It’s not meant to represent the final product for people to evaluate. This is very important to remember. Of course players will get impressions – you can’t avoid that – but it’s not something we’re doing to try to “impress” people, it’s something we’re doing to test our systems to be able to address issues before launch.”
Community Manager Mathew Everett also elaborated further on the topic, and promised further reveals soon:
“I get it; everyone wants to know everything about the game. We have just started to reveal aspects of the game and E3 was the start. We have been answering a lot of questions, and I think it is unfair to say we have been saying “Wait until we tell you more”. Have you been looking at a lot of my responses in the questions thread? I am doing my best to reveal and talk about everything I can. The Alpha has consumed a lot of my free time, but I will be back answering even more soon.
As you can see, we’re on a road to reveal a lot around the game. E3 again was the first step, SDCC is around the corner and if you know EA at all, you should be able to guess where the next big reveal will take place.
The Alpha is an updated build from what consumers and press saw at E3. It again wasn’t meant to be new content. It is truly a tech test to make sure connections to data centers, servers, and data from the game is all flowing like it should. So far everything is running fairly smoothly, and we’re excited to see how everything runs even with a small group of people around the globe.
SDCC is just the first upcoming event where people can come see and play the game. But we also have some cool reveals incoming around our many game modes that we haven’t talked much around just yet.
Keep in mind I came from Pandemic Studios and worked alongside many of the original creators of this amazing franchise that you and I love. Heck, we even have a few of them on our current development team.
We/I have you at the top of our minds.”
Lastly, Level Artist Daniel Cambrand talked about the replayability of the single player/co-op missions that will be included in the game.
“Personally I have found the replay value to be very high. We have had an internal competition at the office where we battled over a case of beer, who would get the best time on the Tatooine Mission that was shown on E3, and we have been playing that Mission over and over and over. It is really fun, changing your tactics slightly every time and trying new ways, especially when you start to compare round time with your friends and colleagues.
As for our internal competition, I came in 2nd after Vehicle Artist Joel, who snagged that case of beer :)”