Star Wars Battlefront II Beta Loot Crates System Was Incomplete; DICE Explains Progression

Star Wars Battlefront II developer DICE addresses feedback from the beta, and explains how the full progression system will work.

on October 12, 2017 4:13 PM

There has been a lot of discussion on the loot crate system that appeared in Star Wars Battlefront II beta, but as many may have expected (since it was a beta), the progression system was very far from complete, and today DICE explained more in depth how it’ll work in a dedicated blog post.

  • There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
  • As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.
  • Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
  • Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
  • If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
  • And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.

The developer also mentions that voices asking for ways to play the game with the same set of star cards with flattened values have been “heard” even if no implementation was promised.

“Like everything else, we will be continually making necessary changes to ensure the game is fun for everyone. We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards.”

DICE is also considering changing Strike Mode to a best of three solution, nerfing the Spcialist’s infiltration and buffing the firepower of the First Order Flametrooper. A new feature that rewards all players in a spawn wave will also come to help players stay together as a team.

Last, but not least, the developer promised to keep listening to feedback, and that much more information will be shared before the game launches.

If you want to see more about the game, you can check out a recent trailer showcasing the game’s map, alongside some Starfighter Assault gameplay from Gamescom, and my own preview of the mode.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.