There has been a lot of talk about Star Wars: Battlefront, especially about graphics and about the direction DICE has chosen for the game, and Producer Jesper Nielsen had more information to give about that on Reddit.
First of all, he mentioned that not everything about the game has been revealed yet, and and it’s not intended to be either a Battlefield re-skin or a continuation of Battlefront 2.
I understand. We haven’t revealed everything about the game yet though.
Just remember that we never wanted this to be a Battlefield re-skin or a continuation of Battlefront 2. We’ve clearly stated that we are rebooting the Battlefront series and that we’re not just doing Star Wars Battlefield. We want to make sure we create a super solid and strong foundation, which provides an immersive and long-lasting experience.
Responding to another user that accused DICE of “destroying” the game, he elaborated further.
Look, I get that people are disappointed over the lack of features found in e.g. Battlefront 2, but remember that we’re not building Battlefront 3 here, but creating a new game from scratch.
I still sincerely believe that once you get your hands on this game, you will greatly enjoy it, and it will feel both like a Battlefront and Star Wars game. That’s what matters the most, right?
Nielsen also responded to the accusation that a lot of features were “cut to prevent longer production” and “will be complete within a month or two and shipped out as DLC”
Not the case at all; we’ve been 100% focused on what we should and can deliver for the launch of the game.
He also mentioned that the game looks great on Xbox One as well, and gives a personal prediction on how it will compare with the rest of the marlket.
I’m sorry, but I simply can’t go into too much detail on these things. Yes, it looks great on Xbox One as well. But if you want me to start specifying if XB1 and PS4 versions look identical, etc., that’s a level of detail I just can’t go into yet. Remember it’s also still in development; there’s a lot of months to go with optimizations, tweaks and polish.
What I can say though, as a personal prediction: I think this will be one of the most beautiful games, if not the most beautiful game, on all three platforms when it launches. Remember that’s just my personal prediction, not a fact (e.g. I don’t know how other games will look by then, etc.)
Finally, he promised that the first actual gameplay will “come in due time.”
It will come in due time. What do you expect me to do, drop a gameplay clip right here and now because you ask for it? : P
On top of this, Lead Level Designer Dennis Brännvall also mentioned on Twitter that the game is an opportunity for the studio to “redefine what makes a good shooter.”
Re: CQ & 40 players – SWBF is a wonderful opportunity for us a studio to redefine what makes a good shooter. Please join us on the journey!
— Dennis Brännvall (@DICE_FireWall) April 18, 2015