There has been a lot of discussion about the ins and outs of Star Wars: Battlefront, especially on whether the graphics are representative of what we’ll actually see on the game, and on the presence or absence of certain features fans have come to expect.
Producer Jesper Nielsen had some interesting comments on the two issues to share on reddit.
I don’t like making hard guarantees. The game hasn’t shipped yet. We’re not done with it. But this is how it looks right now – on PS4 as well, yes.
I do want to make a very specific comment. While some people have called bullshots, others have said this is not that different from e.g. BF4 and not that impressive, etc. Which is an interesting mix.
What impresses me the most visually about this game is not technical advancements (which are no doubt important), but instead the attention to detail and craftsmanship being put into the game.
You can give two people, or two teams, the same tools and have very different quality being produced. You have a group of very talented people here who are also huge Star Wars fans, putting in countless hours creating more details than I’ve ever seen before. Not because it hasn’t been technically possible before, but the mixture of tech, the choice of focus (quality over quantity) and then the dedication of the team is creating some truly remarkable results.
When you look at the vehicles, the guns, the character models and not the least the environments, you will see so much attention to detail, carefully replicating the famous universe of Star Wars.
That’s the true beauty of this game, if you ask me.
Afterwards, Nielsen gave further color on the subject, explaining how DICE is focusing on quality over quantity and on the core of the game.
“only four maps” -> False. Four planets, multiple maps per planet. “no campaign” -> In the traditional sense, correct, but there are the SP/Co-op Missions “no space battles” -> True “no galactic conquest” -> True
Also, I didn’t mean to say that great graphics can compensate for game content. My comment was purely on the graphical comments, not on game content/gameplay comments.
We want to make a great Star Wars Battlefront game, and sometimes that requires making hard choices on what to do and not to do. We can’t do everything. If we tried, it may result in low quality, much longer development (which is rarely beneficial, trust me) or an incoherent, messy experience.
So we’re focusing on the core, creating an extremely solid experience around that. Quality over quantity. I’m very convinced that most people will be very pleased with the results.
So far, I’m pleased by what I’ve seen, but if you follow my articles, you probably know that I tend not to be excessively concerned until a game actually launches and proves its worth, or lack of thereof.
For now, we’re still several months from release, so we can only hope that Star Wars: Battlefront will be a worthy successor of the classic franchise.