Star Wars: The Old Republic Getting Beautiful Translucent Vegetation in Update 1.5

on October 30, 2012 2:17 PM

It’s no mystery that one of my favorite features of the visuals of Star Wars: The Old Republic is the lush representation of the game’s vegetation.

The good news is that it’s about to get even better, thanks to a new shader developed internally at BioWare, that introduces a realistic translucency effect to leaves and grass blades.

In the real world leaves aren’t completely opaque. They are so thin that they turn translucent when you look at them against the sun. This effect is very rarely seen in video games, but the new shader can reproduce its looks, and it’s quite spectacular. It’s actually amazing to see how much difference such a small detail does.

The new shader will be introduced with update 1.5. In the meanwhile you can check out a gallery with before and after pictures on four different planets below.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.