Starbound 1.3 Update Now Available; New Trailer Released

Starbound finally gets update 1.3, which adds mechs, space stations, and more.

on June 8, 2017 3:03 PM

Today developer Chucklefish Games announced that update 1.3 for its game Starbound is finally available after months of teasers, and it brings a slew of new changes.

First off, major changes have been made to the game’s navigation system. Ships, planets, and moons will now appear in the cockpit navigation interface, while individual systems will now show NPC stations, NPC ships (both friendly and enemy), and more that can be visited. Secondly, players can now build their own mechs, which can be customized with weapons, armor, boosters, and paint jobs. The last substantial inclusion to the game is the addition of personal customizable space stations. Players will be able to send up probes into space which will deploy the station. The default space station will include an entrance for the player’s mech, as well as a teleporter, however the station can, of course, be expanded.

The developer also made some minor changes to the title like the removal of gravity from asteroid fields, gameplay pausing when the menu is open during single player, and much more. You can find the full list of minor changes, as well as changes to the modding tools, below:

Minor Changes

  • Gameplay now pauses while menu is open (single player only)
  • Non-piercing projectiles (e.g.) rockets now stop at the edge of the entity they hit, correcting knockback direction from explosions
  • Adjusted player and other physics to behave better in zero gravity
  • Remove gravity from asteroid fields
  • Asteroid fields now ring their stars and can be entered at any position
  • Add rail tram vehicles and tram stop objects
  • When opening inventory, first tab will be selected by default
  • Auto-sorting inventory will also stack items
  • Add visual novel engine
  • Fix threat level of player ships to always be 1 for colonist purposes
  • Cheese is now considered produce and players will be paid to launch it into space
  • Made several block types permeable to liquids
  • Perfect armor set now slightly weaker than tier 6 crafted armors
  • Fix several issues with NPC pathfinding
  • Various performance improvements
  • Engineer and Mechanic crew members now give flat bonuses to ship speed and fuel efficiency
  • Ancient Vaults will no longer regenerate if the game is restarted while the vault is open
  • Added unbanip and unbanuuid commands for servers
  • Rail platforms and trams can now be broken using the matter manipulator

Modding API Changes

  • Support script panes opening and closing with inventory (like containers)
  • Item slots / grids in script panes now display tooltips for contained items
  • Special keys are now passed separately to techs as special1, special2, and special3. If a player is lounging, they will be suppressed and instead passed to the active vehicle (if applicable)
  • Support rectangular force regions with a linear force gradient
  • Support setting gravity for specific dungeon IDs in dungeon files
  • Rework canvas widget bindings. Canvas widgets can now be bound to a Lua object and controlled directly
  • Support damage sources for vehicles
  • ActiveItems will now include the player lua bindings when held by a player
  • Techs now have access to the message table for entity message handling
  • Add celestial lua bindings for script panes
  • Behavior nodes must now be explicitly defined in .nodes files. This includes specifying node parameters and outputs, with associated types. (Supported types: json, entity, position, vec2, number, bool, list, table, string)
  • Behavior trees (.behavior) now explicitly specify whether a parameter is a blackboard key or a raw value. This includes parameters passed into module (sub-tree) nodes.
  • Behavior node Lua implementations no longer directly perform blackboard lookups (BData methods). Lookups are performed before running the function, and the raw values are directly available in the “args” argument.
  • Behavior node Lua implementations no longer directly set blackboard values. Node output is set by returning or yielding a second value. This second value is a table of output key to output values.

Added Lua Bindings

  • world.environmentStatusEffects
  • world.materialHueShift
  • world.modHueShift
  • world.materialColor
  • world.setMaterialColor
  • world.entityTypeName
  • world.setDungeonGravity
  • world.setDungeonBreathable
  • world.itemDropItem
  • mcontroller.zeroG
  • mcontroller.atWorldLimit
  • physics.setCollisionEnabled
  • player.blueprintKnown
  • player.unequipTech
  • player.swapSlotItem
  • player.setSwapSlotItem
  • player.loungingIn
  • player.worldHasOrbitBookmark
  • player.orbitBookmarks
  • player.systemBookmarks
  • player.addOrbitBookmark
  • player.removeOrbitBookmark
  • player.addTeleportBookmark
  • player.isMapped
  • player.mappedObjects
  • root.materialConfig
  • root.modConfig
  • root.liquidConfig
  • root.elementalResistance
  • root.dungeonMetadata
  • vehicle.setForceRegionEnabled
  • vehicle.setDamageSourceEnabled
  • pane.setTitle
  • widget.active
  • widget.hasFocus
  • widget.registerMemberCallback
  • widget.itemSlotItem
  • widget.setItemSlotProgress
  • widget.bindCanvas
  • entity.persistent

Removed Lua Bindings

  • activeItem.giveOwnerItem (now available via player)
  • activeItem.ownerHasItem (now available via player)
  • activeItem.takeOwnerItem (now available via player)
  • player.addBookmark (use addTeleportBookmark / addOrbitBookmark instead)
  • root.materialPath (use materialConfig instead)
  • root.getConfiguration (removed for security)
  • root.setConfiguration (removed for security)
  • root.getConfigurationPath (removed for security)
  • root.setConfigurationPath (removed for security)

In addition to the patch notes, the Chucklefish Games also released a trailer, as well as some GIFs, highlighting the features of the new update. You can check them out at the end of this article.

Starbound was released on July 22nd, 2016, on PC. PlayStation 4, PlayStation Vita, and Xbox One versions are currently planned, however, as of the time of this writing, none of those versions have a release date. Chucklefish Games has confirmed that it is actively working with developer Blitworks on the Xbox One version.

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Tanner Pierce is a Staff Writer at Dualshockers.com. When he isn't writing, he attends classes at Palm Beach State College and will be majoring in Journalism at Edinboro University in Pennsylvania in the Fall.