Today, Stardew Valley developer Eric Barone announced that PS4 and Xbox One patches are coming in the next few weeks largely focused around control improvements.

For those who don't know, Stardew Valley is a farming simulator RRG, and one of 2016's most critically acclaimed games this year. It was made by lone-wolf developer Eric Barone, and released earlier this year in February. Now, just this week, the game launched onto PS4 and Xbox One.

The console port was not handled by Barone, but rather the game's publisher Chucklefish, in conjunction with Sickhead games. According to Barone, the launch has been "relatively smooth so far," but there are some issues Barone and Chucklefish are aware of. As a result, the pair plan to roll out some patches in the next few weeks in order to address some of these problems. At the head of these issues is controller support, which was never great on PC, and is still at the center of what complaints there are now. The full list of problems that will be addressed soon was shared by Barone:

  • Game crashes when going to sleep around the 3rd day, if the system language is not english. (PS4)
  • Game crashes in certain cases if the Exit To Title button was used (Xbox One)
  • Occasional hitching/freezing in the Xbox One version
  • GUI elements cut off on the edges of the screen on certain TV setups
  • Control improvements

In the meantime, Chucklefish games has started a thread in the forums with some known bugs/issues and a few workarounds, so if you're having any particular problem with the game, your current best best is to head over there.

Stardew Valley is currently available on PC, PS4, and Xbox One. It is also slated to come to the Nintendo Switch sometime in 2017. Further, its trophies for a PlayStation Vita version leaked, whether this was just a mistake like Barone said it was, or indeed proof that the game is coming to the handheld, well, only time will tell.