Stardew Valley’s Latest Update for Nintendo Switch Brings Video Recording and Significant Fixes
Stardew Valley's latest Nintendo Switch update squashes a few bugs but, more importantly, cuts load times and adds a video recording feautre.
Very few fledgling indie games get the overwhelming community support that Stardew Valley has seen. With a fanbase rivaling Undertale‘s, the game went from a PC-only release to console release (on PlayStation 4 and Xbox One) to Nintendo Switch release, earlier this year. Thankfully, the game’s developer Eric Barone and publisher Chucklefish have pushed out a new update with many anticipated fixes and a popular new Nintendo Switch feature: video recording.
Announced on Stardew Valley’s official dev blog, patch 1.2.36 is a fix with a few features that have already been announced, including a 32% reduction in load times for saves. The big announcement is undoubtedly the ability to record video, a feature quickly becoming a fan-favorite and frequently mentioned by developers for the console.
Apart from that, the game’s update largely features a ton of bug fixes, between audio issues, removing the ability to skip saves, crashes and more. For a full list of changes, check out the full patch notes below.
As mentioned above, Stardew Valley was a PC-exclusive indie darling that is a mix between RPG and a farming simulator. The title launched on February 24, 2016 before being ported over to home consoles later that year. Check out the full list of updates, below:
- Players should see a significant improvement on save times! Also, the saving screen is now animated.
- The new video recording feature is now supported!
- When a controller connects or disconnects, the Controller Support Applet now appears to ask which controller you want to use to play the game, instead of silently switching to the new controller.
- The game now detects Simplified / Traditional Chinese environments on first start up and defaults to the Simplified Chinese localisation instead of English.
- Fixed issue that created the unintended ability to skip saving at night with a well-timed button press.
- Fixed an issue causing the player character (and sometimes important NPCs) to appear off-screen during certain cutscenes.
- Fixed a temporary soft lock that occurred when the player pressed A and B together while eating or drinking an item.
- Fixed a way for players to temporarily lose access to essential tools via the chest interface’s organize button.
- Fixed the Wizard’s slay monster quest sometimes asking you to kill 0 monsters.
- Fixed a crash that sometimes occurred while sleeping (before saving) if any essential tools were not in your inventory at the time.
- Fixed the wrong tooltips sometimes appearing on the bundle interface in the Community Center area.
- Fixed the inability of players to drop items without deleting them when using the cursor mode that snaps to UI elements.
- Morning music is no longer looped endlessly, and now fades out during the day as it should.
- Fixed a crash that occurred when opening the journal with no quests.
- Fixed occasional inability to select certain items in the crafting menu.
- Fixed a crash that occurred when pressing the ‘-‘ button when playing a minigame at the Saloon.
- Fixed button controls for the Prairie King minigame shooting in the wrong direction.
- Fixed occasional left channel audio crackling
- Fixed lack of vibration in handheld mode