Stardew Valley’s Latest Update for Nintendo Switch Brings Video Recording and Significant Fixes

Stardew Valley's latest Nintendo Switch update squashes a few bugs but, more importantly, cuts load times and adds a video recording feautre.

on November 29, 2017 7:12 PM

Very few fledgling indie games get the overwhelming community support that Stardew Valley has seen. With a fanbase rivaling Undertale‘s, the game went from a PC-only release to console release (on PlayStation 4 and Xbox One) to Nintendo Switch release, earlier this year. Thankfully, the game’s developer Eric Barone and publisher Chucklefish have pushed out a new update with many anticipated fixes and a popular new Nintendo Switch feature: video recording.

Announced on Stardew Valley’s official dev blog, patch 1.2.36 is a fix with a few features that have already been announced, including a 32% reduction in load times for saves. The big announcement is undoubtedly the ability to record video, a feature quickly becoming a fan-favorite and frequently mentioned by developers for the console.

Apart from that, the game’s update largely features a ton of bug fixes, between audio issues, removing the ability to skip saves, crashes and more. For a full list of changes, check out the full patch notes below.

As mentioned above, Stardew Valley was a PC-exclusive indie darling that is a mix between RPG and a farming simulator. The title launched on February 24, 2016 before being ported over to home consoles later that year. Check out the full list of updates, below:

  • Players should see a significant improvement on save times! Also, the saving screen is now animated.
  • The new video recording feature is now supported!
  • When a controller connects or disconnects, the Controller Support Applet now appears to ask which controller you want to use to play the game, instead of silently switching to the new controller.
  • The game now detects Simplified / Traditional Chinese environments on first start up and defaults to the Simplified Chinese localisation instead of English.
  • Fixed issue that created the unintended ability to skip saving at night with a well-timed button press.
  • Fixed an issue causing the player character (and sometimes important NPCs) to appear off-screen during certain cutscenes.
  • Fixed a temporary soft lock that occurred when the player pressed A and B together while eating or drinking an item.
  • Fixed a way for players to temporarily lose access to essential tools via the chest interface’s organize button.
  • Fixed the Wizard’s slay monster quest sometimes asking you to kill 0 monsters.
  • Fixed a crash that sometimes occurred while sleeping (before saving) if any essential tools were not in your inventory at the time.
  • Fixed the wrong tooltips sometimes appearing on the bundle interface in the Community Center area.
  • Fixed the inability of players to drop items without deleting them when using the cursor mode that snaps to UI elements.
  • Morning music is no longer looped endlessly, and now fades out during the day as it should.
  • Fixed a crash that occurred when opening the journal with no quests.
  • Fixed occasional inability to select certain items in the crafting menu.
  • Fixed a crash that occurred when pressing the ‘-‘ button when playing a minigame at the Saloon.
  • Fixed button controls for the Prairie King minigame shooting in the wrong direction.
  • Fixed occasional left channel audio crackling
  • Fixed lack of vibration in handheld mode
 /  Editor-in-Chief
Lou Contaldi is the Editor-in-Chief at DualShockers, specializing in both reviews and the business behind gaming. He began writing about tech and video games while getting his Juris Doctor at Hofstra University School of Law. He is maybe the only gaming journo based in Nashville, TN.