It’s been a little while since we’ve gotten a significant update about State of Decay 2, but that’s probably because the team over at Undead Labs has been hard at work on the new title. As expected, the game is coming along. Today, Undead Labs felt confident enough to talk about how large the game’s environments will be.

In a post on the Undead Labs blog, it was revealed that State of Decay 2 will be split amongst three maps, each of which is about the same size of the original game. Undead says that this is for a variety of reasons, but primarily it provides the developer opportunities to make the world feel more immersive and it prevents environments from becoming too familiar. Additionally, Undead says that this dynamic makes it easier to add more maps down the line.

One thing Undead Labs wanted to add is that players shouldn’t worry too much about what they can carry between these maps. Apparently, the team is already on top of it.

“The intent is for us to be able to take all of our people, and everything in our supply lockers and rucks. We’ll have all the vehicles parked in our home site parking spaces, along with whatever’s stored in the trunks. We’re also going to get at least a partial refund on what we sunk into building our facilities.”

Of course, since the game is still in an early stage of development, Undead Labs wanted to clarify that some of the specifics might not necessarily be implemented when the final product releases.

In case you missed it, Undead Labs was trickling out State of Decay 2 concept art leading up to PAX East.