Steel Division: Normandy 44 Launches with Exciting Trailer

Steel Division: Normandy 44, from Eugen Systems and Paradox Interactive, is now available on PC.

on May 23, 2017 4:22 PM

Eugen Systems and Paradox Interactive released their historically accurate RTS Steel Division: Normandy 44 on PC today, and put out a launch trailer for it.

This RTS takes place during World War II, and has detailed and historically accurate weapons, tanks and troops, so players will have to rely on their tactical know-how in order to win multiplayer battles and be successful in the game’s hardcore single-player campaign. For those curious, here is an overview of Steel Division: Normandy 44’s features from the developers:

  • Real-world Tactics: Battles accurately reflect the movement of real-world armies with different units that unlock over time. A dynamic front line illustrates the ebb and flow of the conflict as you strategically corner your opponent’s infantry to gain the advantage and force a retreat, or fall back to regroup.
  • Deep Strategy: Players have control over everything from battlegroups to troop positioning and maneuvering — winning battles will call for more than just brute force, requiring real cunning and strategy. Each lost unit presents a growing tactical advantage for your opponent, and players will need to fight to gain — and keep — the upper hand.
  • Real-world Setting: Seamlessly control a tactical aerial view to monitor your armies down to a single unit using the latest version of Eugen’s IRISZOOM engine. With 400 different real-world vehicles and units designed with careful detail, Steel Division boasts textbook-ready historical accuracy including maps based on actual aerial reconnaissance photos of Normandy in 1944.

You can watch the trailer below. Steel Division: Normandy 44 is now available on PC.

 /  Staff Writer
Tomas Franzese is a Staff Writer at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.