Here is every memory spot in The Slums area of Stray. Recreating B-12's memories is one of the major points of plot exposition within Stray. In each zone, there are a specific number of memories dotted around the place that B-12 can access. In the Slums area of Stray, the first major area of the game, there are seven different memory locations. This guide will show you each of the locations you'll need to find to catalogue every memory in the Slums.

1. Dead Robot - Rooftops

The first memory B-12 can access is a dead robot slumped against the back of a sign on the rooftops of the Slums. If you leave the garage where you meet the Guardian, and go on top of the vending machine ahead of you on the left, the first memory can be found two rooftops above the ground.

2. Ancient Painting - Barter Shop

For this memory, you'll need to trade three energy drink cans to the proprietor of the Barter Shop, which is located just left of the garage mentioned in the entry above. You'll be able to find the energy drink cans from vending machines dotted around the Slums. There is one just to the right of where the Guardian stands by Morusque the guitarist. There is one near the back of the Slums right beside memory five (see below). Finally, there is a third vending machine on the rooftops near Doc's apartment, tucked away one level down from a higher ledge. After bringing the three energy drink cans to the shop, the tarp will be removed and you can catalogue the memory.

3. Bowl of Liquid - Upstairs in Dufer Bar

The third memory is quite simple to find. Dufer Bar is located just around the corner from Elliot Programming and Grandma, simply walk upstairs in the bar and you'll be able to bowl on the table and catalogue the memory.

4. Video Game Poster - Momo's Bedroom

One of the first characters you're directed to in the Slums is Momo, an outsider. His apartment is the one with the huge orange neon sign attached. Climb your way up there and slip in Momo's window to access his apartment. Once there, simply walk into his bedroom and the fourth memory will be the video game poster on his wall.

5. "RIP Humans" - Slums Streets

Down the path from the laundromat, you'll see some stairs leading to darkness. Climb these stairs and you'll find graffiti on the wall reading "RIP Humans". The vending machine needed for the first memory is immediately beside this graffiti.

6. Robot Waving - Behind Surgery

From the garage where you met the Guardian, go right towards Morusque. To the left of where Morusque sits will be a small alleyway. Climb up this alleyway to the ledge at its end and you'll be able to see the street art of the robot waving.

7. Little Tree - Upstairs in Elliot Programming

This is another simple one to find. Go to Elliot Programming which is located just up the path from Grandma, you'll have to scratch on the door until someone lets you in. From here, walk up the stairs and you'll be able to see the final memory in the Slums, a tree sitting atop a small table.