Street Fighter V Producer Hints at New Content, Characters

Yoshinori Ono announces an announcement--we'll hear more from Street Fighter V in November.

Street Fighter V has had a bizarre run. When it released nearly four years ago, its lack of a traditional arcade mode caused uproar, as did graphical curiosities and connection issues. Crush counters seemed too strong, there were too many answers to fireball zoning, and the lack of character choices exacerbated all of the game’s problems. Over the course of three seasons, however, Capcom worked to fix things. They provided balance updates, fixed the game’s input lag, and gave every character a second V-Trigger. They added 18 new characters. Spicy. Things were starting to look up for the embattled fighter. And then there was Season 4.

Season 4’s first new character, Kage, was announced at Capcom Cup in December of 2018. While fun to play, his design was uninspired–he looked like a dumb version of Evil Ryu. For eight months, though, he was all the news we got from Capcom. Had development ceased? Was Capcom already focusing on Street Fighter 6? Kage’s lackluster reception began to sound like a death knell for SFV.  There were serious concerns that Dumb Evil Ryu would be the final addition to the game’s roster–that SFV was dead.

Late in July of this year, though, Capcom announced that E. Honda, Lucia, and Poison would be joining Kage to represent SFV‘s Season 4. The game was alive.

And today, at Brazil Game Show, the game’s producer–Yoshinori Ono–doubled down. He announced a slew of “tournament costumes” that would be available for free in December. More importantly, he told us to expect information on “new content” and “new characters” soon.

You wanna see new characters, right? You want new content too, I’m sure that’s what you’re all thinking. Well, about that, we’re going to have new information to present to you in regards to that at the Capcom Cup North American Finals in November, and at Capcom Cup in December, so if you could please just stay patient until then.

New characters makes sense. The first three seasons of SFV added six new characters a piece, and we’ve only seen four in the game’s fourth season. Adding a new character in November and another in December would balance out this discrepancy.

However, I’m more interested in the idea of “new content.” Could this mean that Capcom is planning to readjust the V-Trigger situation? Some characters are able to rob games with easy access to very strong abilities and mix-ups, and there has been a lot of concern about the game’s defining mechanic. A new Super” Street Fighter V might help balance this issue.

Systemic changes late in the lifespan of a Street Fighter game are not unprecedented. Street Fighter IV originally released in 2008, but it wasn’t until Ultra Street Fighter IV released in 2014 that the game introduced the “Ultra Combo Double” mechanic. This change allowed players to use both ultra combos during the course of the match, at the expense of causing less damage with them.

A similarly huge overhaul of SFV would certainly help reinvigorate the community, at least for a time. Until we hear more, check out those new costumes Ono mentioned in the gallery below.

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Joseph Schaffner

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