Game development is really hard thing. Independent game development can often be even more difficult. The highly-anticipated Xbox One and PC game Cuphead from developer StudioMDHR has been no exception.
In a new interview with GamesRadar, StudioMDHR co-founder Chad Moldenhauer reveals that he and his brother (and co-founder) Jared began the game as a passion project, as a mere hobby, but after the overwhelmingly positive reaction the game garnered when it was revealed: it has become far more than the pair ever thought it would be.
Moldenhauer reveals that when development of the title began back in 2010, StudioMDHR was only three people deep and a weekend-only thing. Further, the trio knew they had to keep the scope of the game small. For example, the game only originally contained a few bosses and a couple of weapons. However, when the game was demoed at E3 2015 the response was “mind-blowing,” and thus also changed the development outlook for the entire project.
“We realized that there were a lot of people out there that wanted what we were doing. My brother and I quit our jobs, remortgaged our houses and began expanding the team. This was our chance to actually deliver the game we wanted to make all along, rather than the cut-scope game we originally planned with a three person team.”
Moldenhauer goes on to confirm that it is this ramping up of the game that is partly the reason its development has been so drawn-out.
As you may know, this is not an uncommon type of thing in the independent development space. I’ve spoken with many developers working on independent projects that have talked about chewing up all of their life savings, draining their kids college fund, refinancing their homes, etc. It’s a tough place to inhabit and very risky. But like with many risky endeavors, the payoff can be substantial.
Cuphead, a 1930’s cartoon-looking run-n-gun platformer, is set to release on September 29th priced at $19.99 USD. If you want, you can check out the game’s latest trailer by clicking here.