Sucker Punch Might Make More inFAMOUS: Second Son DLC like First Light if People Love it

on June 30, 2014 4:23 PM

Sucker Punch will release the stand-alone DLC inFAMOUS: First Light on August 26th, but there are more conduits in the world of inFAMOUS: Second Son, and First Light might not be the last of its kind according to Game Director Nate Fox.

During an interview on IGN Fox mentioned that if people love First Light there’s the possibility of making more. That said, he also explained that Sucker Punch normally works only on one game at a time, probably meaning that once the studio will move to the next game they’ll stop working on Second Son DLC.

Fox also described the world we’ll be able to visit in First Light,  and it’ll include Seattle from a couple years before inFAMOUS: Second Son and Curdun Cay, the DUP prison for conduits.

The studio started working on First Light after a little break from Second Son, and Fox mentioned that it’s actually really fun to do this kind of work, as everyone already knows how to do everything development-related and the tools are all already in place, so you can go directly to making content.

The decision to make First Light, according to Fox, was easy, first of all because Fetch is a cool character and people like her, and its also a way to make a compact story “with a beginning, a middle and an end,” and it also offers a fresh gameplay experience as Fetch uses her neon powers in a different way from Delsin’s.

Personally, I am a big fan of Second Son,  and I can’t wait to get my hands on First Light. It’ll be the perfect way to relax after I get back from that hell called Gamescom.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.