Suda 51 on PS4: It’s “Immediate,” “We Can Develop on it With Ease, and that’s the Best for Us”

on December 20, 2013 2:04 PM

Grasshopper Manufacture Honcho Suda 51 seems to be in love with the PS4. He’s currently developing Lily Bergamo for the platform, and today he sang the praises of Sony’s new console in the new “Interview with Creators” published by Sony, with a longer write up on Famitsu.

First of all, he was asked which one of the five keywords of the PS4 (simple, immediate, social, integrated, personalized) he cared about the most.

The fact that it’s “immediate” is the most impressive. The point is that PS4 focuses the most on being a game machine.

Since our business is making games, I want to focus on making an interesting game and making it more attractive. Therefore we require a hardware that operates in an “immediate” way. When making a game this is what makes us feel at ease the most. Now, while developing the game, the response of the console just felt “immediate.”

He also mentioned with enthusiasm how easy the hardware was to work on:

It’s easy to work on. It’s very easy to work on compared to the PS3! I think it’s a given that most developers feel that way.

I think that point is directly connected to “immediate.” Since we can develop on it with ease, and that’s the best for us, it’s exciting.

In his parting message he explained that he’s looking forward to the PS4 himself.

I’m looking forward to February 22nd myself very much. I can’t wait to have the PS4 soon. Although I think that many of the players are awaiting for the PS4 even more than I do. I would like to make sure that we release Lily Bergamo as soon as possible. Please support Grasshopper Manufacture’s new work, Lily Bergamo!

During the interview he also mentioned that he’d like to exploit the touchpad of the DualShock 4, and that while he doesn’t know if he’ll implement any special feature for the “share” button, he likes the concept a lot.

Below you can see the video of the interview, courtesy of Sony Computer Entertainment itself.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.