Daniel Linssen’s The Sun and Moon to Appear on the Horizon on Jan 27 for Xbox One
The Sun and Moon (not to be confused with the latest Pokemon releases) is an indie title headed to the Xbox One on January 27th.
Developed by Australian game-maker Daniel Linssen, this planetary adventure features momentum based physics. It also happens to be the winner of the 29th Ludum Dare game jam back in April 2014. Linssen has tweaked and lengthened it to make it a console ready purchase at $6.99 USD.
The rules in The Sun and Moon aren’t complicated; You find 3 orbs in a stage and then exit via a wormhole. You’ll have to harvest your momentum and use the reversed gravity to your benefit to time your jumps just right.
Other features include:
- Dive into the ground – This unique mechanic preserves your momentum, letting you use the level itself to overcome a huge range of challenges.
- Conquer over 150 levels – Run, jump and dive your way through levels spanning from easy to brutally difficult. You’ll need to both master the controls as well as think outside the box.
- Non-linear level unlock system – Explore the game in whatever order best suits you.
- Achieve time goals – Three tiers of medals provide an additional challenge for even the easiest levels
- Minimalistic graphics – Straight-to-the-point graphics help you focus on the gameplay.
- Music by Dubmood – A killer track that grows as you progress.
A launch trailer was including with the press release that shows off just how frantic the game can get. The simplistic graphics and chiptune soundtrack blend nicely to keep up with the arcade-like pace.
The square platforms that you ride on and through are the most interesting part, housing spikes and disappearing at a moment’s notice. I’m guessing this game will get hard very fast.
If the $6.99 USD price tag seems a little too high, you can pre-order it now to take 10% off. It’s also available for Steam for the same price (minus the discount) and a free, smaller version is available on itch.io.
The Xbox One launch trailer is below: