Super Meat Boy for WiiWare Scrapped

By Kenneth Richardson

December 27, 2010

Team Meat has confirmed that the Nintendo WiiWare version of its critically acclaimed puzzler Super Meat Boy has been cancelled. The developers attribute the games cancelled release to the tiny, 40 MB limit that Nintendo imposes on all WiiWare titles. Team Meat confesses that a 40 MB version of Super Meat Boy is not something that they would be particularly proud of:

“There is no way to avoid the fact that if we released a 40MB version of Super Meat Boy it would be a shit version of the game. It’s a lose lose situation, but the fact of the matter is if we release a shitty game, we will have to live with that for the rest of our careers and have to cop to the fact that it is a shitty game. We knew of the limits early on but overestimated our ability to get Nintendo to raise the file size. It’s lame that there is a 40MB cap on WiiWare games … but it was our fault for blindly assuming this cap wasn’t set in stone, and we are sorry for that.”

Hope for Super Meat Boy on the Wii is not altogether lost though. The team has expressed interest in creating a retail version for the console, on a disc. They admit the slim chance of success for third party retail releases for the Wii, but remain confident about getting the award winning title on Nintendo’s white rectangle. Look for more on this unfortunate story into the New Year.

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Kenneth Richardson

Kenneth is a Graphics and Game Design student who's worked as an author for since June of 2010. His favorite gaming genres are Fighting, Role Playing and Sadistic Action games like Ninja Gaiden and Bayonetta. In addition to gaming, he is also strongly interested in music, fashion, art, culture, literature, education, religion, cuisine, photography, architecture, philosophy, film, dance, and most forms of creative expression.

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