Super Meat Boy’s Day 1 Switch Sales Rival Xbox 360; Will Port Switch-Exclusive Features to PC

Super Meat Boy's Day 1 Nintendo Switch sales rival the game's heyday release on Xbox 360, according to a Tweet from developer Team Meat.

on January 13, 2018 12:42 PM

Long before indie games and mobile apps became the market trend, Super Meat Boy was the exception-to-the-rule indie darling that went from Newgrounds Flash game to multi-console hit. The game first came to consoles on Xbox 360 via the Xbox Live Arcade amassing well-over 100,000 players in the first few months. And while the Xbox 360 release of the game has been one of the most significant launches for developer Team Meat, it appears that Nintendo Switch gave it a run for its money eight years later.

News comes by way of Team Meat’s official Twitter, where they revealed that “Switch first day sales came shockingly close to [Super Meat Boy’s] debut on Xbox 360 back in 2010″:

While Team Meat didn’t go into specifics on the sales numbers, they did go as far as agreeing that Nintendo Switch is (currently) the more friendly ecosystem for indie games, yet gave ample warning about constant curation of content:

And besides discussing the game’s early success on Nintendo Switch, Team Meat delved further in re-confirming a physical copy of Super Meat Boy for Nintendo Switch — in case you were holding out for that.

Of course, if you are not a Nintendo Switch owner there is other good news on the horizon. While the game itself is nearing a decade old, Team Meat had incorporated a new RACE MODE that allowed for two-player, split-screen action. And while this mode is still exclusive for the Nintendo Switch, PC players can expect to see an update bringing this feature in the near future:

Super Meat Boy is currently available for Nintendo Switch, alongside PC, PS4, PlayStation Vita, and older generation consoles. Team Meat is also releasing Super Meat Boy Forever for Android, iOS, Nintendo Switch, PC, PS4, and Xbox One, and the team is hoping that the success of that game will allow them to buy Notch’s house.

 /  Editor-in-Chief
Lou Contaldi is the Editor-in-Chief at DualShockers, specializing in both reviews and the business behind gaming. He began writing about tech and video games while getting his Juris Doctor at Hofstra University School of Law. He is maybe the only gaming journo based in Nashville, TN.