SuperBot's Combat Designer Goes Into Detail Explaining the AP Burst/Infinite Avoidance System

By Paul LaCen

December 17, 2012

Are you getting those full AP combos in Playstation All-Stars? If not, you’re missing out on a veritable wealth of meter through the use of the game’s AP Burst system. When each character builds 100 AP in a single combo, a large, spark-filled explosion goes off, sending the enemy off in a a 45-degree angle. This explosion serves a few purposes, but the main two are that it allows players to keep their combos unique but short, and it gives players a way to find their way back to the ground after spending five to ten seconds getting styled on by their opponent.

The AP Burst gives the attacker a bonus as well, an extra 30 AP for “finishing their plate”, so to speak. Rather than my explaining it, why not take it from one of SuperBot Entertainment’s very own designers. Artavan “Maj” Mkhikian posted today on SuperBot’s tumblr, fully explaining the intricacies of the combo burst system and in what situations you may want to utilize or avoid it for the sake of strategy.

Clicking a link to Maj’s original post on grants even more insight into the combo system. Apparently, dropping a combo by a few frames will allow players to keep building AP but will reset the counter on the game’s 100-AP eject threshold. Considering the game’s has only been out for about four weeks, this information should be useful to players who are still getting situated with the game’s unique combo system.

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Paul LaCen

I'm a twenty-seven year old video game design student from Sunset Park, Brooklyn. If I'm not working or doing schoolwork, I can typically be found on Xbox Live under the name "Red Ring Ryko". I am thoroughly enamored with video games as a means of interactive expression, and am fully dedicated to bolstering the legitimacy of the medium and its culture.

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