Nightdive Studios Shares More Progress of the System Shock Reboot
Nightdive Studios' July update of the System Shock remake includes some screenshots from the game and some news about a milestone for September.
Nightdive Studios, the developer behind the System Shock remake, has shared an update for the month of July which includes some screenshots and news about soon being able to explore the Citadel in the game.
In the update, Nightdive claims that they’re working on a big milestone for September that they are calling the “Adventure Alpha”, as backers will be able to explore the Citadel freely without enemies, pick up items, listen to audio logs, read emails, and complete the game’s objectives, just like the original game with the difficulty set to zero.
Some screenshots were shared, and Nightdive stated that they were expecting to have all the levels blocked out by the September deadline but were able to apply textures from the original System Shock that have been modified to take advantage of PBR rendering and lighting to recreate the same look.
However, they stress,
Keep in mind these are the original textures and not the final art! Not only will it make the Adventure Alpha more interesting but it will provide the team with a blueprint of how to approach updated art, lighting, level design, etc.
Different items on the station are also being worked on, and objects such as doors, lifts, and items like the dermal patches “are all seeing new iterations”.
Many backers of the game have expressed how much they appreciate the monthly updates from Nightdive ever since they returned from a hiatus back in February refocused on delivering the true remake that was originally promised.
You can read the full update on Kickstarter linked in the Source below. According to the Kickstarter campaign, System Shock is being developed for PC, Mac, PlayStation 4, and Xbox One and is currently expected to be released in 2020.