A little over a month ago, developer NightDive Studios announced that their anticipated System Shock remastering project would be making its way to KickStarter. True to their word, the project went live earlier, with a $900,000 KickStarter goal. System Shock, the 1994 PC classic that would later influence the BioShock trilogy, is being completely re-built from the ground up in the Unity engine.
As a way to show off the game and what players can expect, NightDive released a pre-alpha demo (available on Steam here) as well as a trailer of the game in-action (below). According to the KickStarter page, the remaster is currently expected for PC and Xbox One in December 2017. While the KickStarter doesn’t mention PlayStation 4 support, they did mention they’re “open to other platforms in the future.”
Listed features for the game include the following:
A modern take on System Shock, a faithful reboot; it’s not Citadel Station as it was, but as you remember it. Many improvements, overhauls and changes are being implemented to capture the spirit of what the original game was trying to convey, and bring it to contemporary gamers.
→ Re-imagined enemies, weapons, and locations by original concept artist Robb Waters.
→ Terri Brosius reprises her role as SHODAN, and new VO will be recorded.
→ Brand new musical score composed by Jonathan Peros.
→ The user interface, game mechanics, enemies, and puzzles will be updated to reflect modern aesthetics and sensibilities, while maintaining the feel of the original.
Meanwhile, if able to reach the $900K goal, NightDive will add a modern inventory management system, updated levels, new puzzles, and difficulty modes. If the project reaches the stretch goal of $1.7 million, the game will include enemy limb dismemberment, more puzzles, ammo types/weapon settings, vending machines, crafting/research, RPG levleing with perks, weapon upgrading, and two extremely hard modes.