Orbital Speed Studio announced today that its latest project Dual Gear is getting a small delay. The game was originally scheduled to release in April 2017, but low funding via Indiegogo for the title has been one of the culprits of the delay in addition to the developers taking alpha players feedback and working on improving the pain points. The funding campaign for Dual Gear only reached half of its campaign goal of $60,000.

Dual Gear is a turn based strategy game that allows players to command huge mechs in third person combat. The game will also allow players to customize their mechs to fit their playstyle. Currently there are no plans for multiplayer, which is a little disappointing because this looks like it could have been incredibly fun against friends or random players via matchmaking. The multiplayer mode would have been included had the full $60,000 campaign goal had been met. Hopefully the developers still include this mode despite not hitting their funding goals.

If this is your first time hearing about Dual Gear, here is a brief description of the game:

New perspective of mech combat turn based game from Thai indie game studio! DUAL GEAR is a mech turn based strategy game combination with action gameplay inspired from classical Japanese mecha TBS games. Player can command the units with a third person action perspective and ordering the team with turn based system. Fully with a features of turn based style, pilot level system, mech customization, part structure, and manage your mech squad to finish the mission and find the secret parts,weapons in the story campaign.

The game is powered by Unreal Engine 4 and still in development. Estimated release the game in 2018.

Dual Gear has been delayed and is now scheduled to release in 2018. The game is scheduled to launch on PC, PS4 and Xbox One.