Journey to the Savage Planet developer Typhoon Studios will be integrated into Google's development studio Stadia Games and Entertainment.
505 Games and Typhoon Studios gave us a first glimpse at Journey to the Savage Planet's world in a new trailer today.
505 Games announced today that they will be publishing the first game from former Ubisoft Creative Director Alex Hutchinson's Typhoon Studios.
Today, Ubisoft Montreal's creative director, Alex Hutchinson, announced via Twitter that he has left Ubisoft after serving with the company for seven years. Known for his contribution to titles such as Far Cry 4 and Assassin's Creed
If you've been playing through Far Cry 4's latest expansion, Valley of the Yetis, then you've probably wondered what the heck is going on in terms of the main narrative. Do Yetis exist in this game universe?
Video Sharing Means Open-World Games Will Continue to Rise, Linear Games “Going to Suffer,” Says Far Cry 4 Creative Director
The future of gaming will have a far greater emphasis on open-world games, Far Cry 4 creative director Alex Hutchinson says.
Far Cry 4 Will Take About 35 Hours to Complete Everything; Multiplayer and PC Specs to be Revealed Soon
If you're curious on how long Far Cry 4 will keep you busy, it'll possibly take a good chunk of your time, as Creative Director Alex Hutchinson revealed on Twitter.
Far Cry 4 Director Talks Map Size, PS4/PS3 Co-op, Lack of QTE and More; Hints to Blood Dragon Successor
Far Cry 4 Creative Director Alex Hutchinson gave quite a lot of new information on the game, and on what he would have liked to put in it but wasn't to be, during a podcast on Game
Far Cry 4’s Visual Differences Between PS4/Xbox One and Old Gen Consoles Explained; PC Is Lead Platform
Far Cry 4 will be a cross platform game, which leads many to wonder what kind of differences we'll see between the new-gen version on PC, Xbox One and PS4 and the old-gen version on Xbox
The developers of the Assassin’s Creed franchise have always gone out of their way to take great care in maintaining the historical accuracy of the people, places, and imagery featured in their stories. This doctrine has remained
Among the highlights of our weekend at PAX East in Boston, at the very top of our collective list was when we were packed into the Assassin's Creed III theater booth. Show attendees and press had a