The Order: 1886 is upon us, and Ready at Dawn Co-Founder and CTO Andrea Pessino is one of the main protagonists behind the development of the game.
When The Order: 1886 developer Ready at Dawn released God of War: Chain of Olympus on PSP, many thought the console's graphical capability had been maxed. Two years later, Ghost of Sparta, demonstrated that such belief was
A few games published by Sony Computer Entertainment had an advanced photo mode added to them, most of the times down the line after release. It's hard to think about a game that would fit the
The Order: 1886 runs at 30 frames per second, yet it feels definitely very fluid. Ready at Dawn CTO Andrea Pessino told DualShockers the reason why at an event in Milan.
Many estimates have been made about the time necessary to complete Ready at Dawn's upcoming PS4 exclusive The Order: 1886.
The Order: 1886 Dev talks Gameplay: Gunplay Is “Very Satisfying;” Spectacle Will “Blow People’s Minds”
There's a lot of talk about The Order: 1886's graphics, but what about its gameplay? Ready at Dawn's CTO Andrea Pessino promised good things even on that front in a livestreamed interview on on the Spanish website
PS4 Exclusive The Order: 1886’s Dev Explains Graphics Upgrade Since E3 2013; Frame Rate is “Very Good”
During a livestreamed interview on the Spanish website Meristation, Ready at Dawn's CTO Andrea Pessino was asked whether there has been a visual upgrade to the game since it was first showcased at E3 2013.
Some have criticized The Order: 1886 for the apparent simplicity of gameplay (like it was necessarily a bad thing), but there are some rather interesting features that probably won't be evident on a limited test run done
The Order 1886’s Andrea Pessino Shares Uplifting Comment on Music; Composers Respond, Give More Info
The Order: 1886 is speeding towards a new reveal at PlayStation Experience, where it will finally be showcased with a brand new gameplay demo, and yesterday Sony Computer Entertainment released a featurette on the score of the
The Order: 1886 PS4 Demo Is an “Ancient” Build, Dev “Can’t Wait” to Show More; Gets Epic Booth at PGW
The Order: 1886's current show floor demo has been shown at basically every event since E3, and even earlier during a quick livestream on Twitch. While impressive, many are surprised that Sony hasn't pulled a new demo
Looks like a couple new career opportunity ads from Ready at Dawn we found a few days ago caused some to argue that The Order : 1886 might be delayed further.
Ready at Dawn is now working on The Order: 1886, one of the most anticipated PS4 titles of next year, and an AAA game with a large budget, developed by a very sizable team.
The Order: 1886 Dev Explains “Filmic” Definition, Promises Surpises; E3 Video Ran on Actual PS4 Hardware
The upcoming PS4 exclusive The Order: 1886 has been defined "filmic" quite often, both by developers and by gamers, with those that criticize the game using the term to describe the game as some sort of
We saw quite a lot about The Order: 1886 at E3, but some complained about the fact that the demo seemed a but linear. Ready at Dawn Chief Technical Officer Andrea Pessino addressed that issue and a
The Order: 1886: Eight Minutes of Gameplay Show Spectacular Visuals; Devs Give More Info on The Game
The Order: 1886 is quickly emerging as one of the most spectacular games at E3, and yesterday night Ready at Dawn Co-founders Andrea Pessino and Ru Weerasuriya were on Twitch to talk more about their upcoming PS4
If you like The Order: 1886 you're going to love this. At Sony's E3 booth they have on display life-sized replica of the game's uniform and of the fearsome Thermite Rifle, as tweeted by Ready at Dawn's
With the recent broadcasting of a very polarizing video of The Order: 1886 Ready at Dawn Chieft Technology Officer Andrea Pessino commented on the Italian forum Multiplayer.it about the negative reactions mostly generated by the predictably
The upcoming PS4 exclusive The Order: 1886 definitely pushes the technolofy envelope in many aspects of its rendering, and Ready at Dawn's Graphics and Engine Programmer Matt Pettineo has been sharing what kind of techniques are being
The previews of The Order: 1886 released today were almost all very enthusiastic. One of the few that expressed quite a bit of criticism was surprisingly IGN.
The Order: 1886 Will Have 4x MSAA, Undecided between 1920×800 and 1920×1080; Lack of Multiplayer Expained (UPDATED)
Ready at Dawn Founder and Chief Technology Officer Andrea Pessino explained today that the massively anticipated PS4 exclusive The Order: 1886 will run with 4x antialiasing, but the developers still haven't decided on the final resolution for