The PC version of Deus Ex: Mankind Divided will support DirectX 12 after receiving a patch rolling out this week.
Like every Sunday, it's time to wrap up the week with my DualShockers Weekly column and bring you the five pieces of news that were the most popular among our readers. We worked very hard this week
DirectX 12 Adoption “Huge” Among Developers; HDR Support Coming in 2017 as Microsoft Shares New Info
At Game Developers Conference in San Francisco, Microsoft held a panel to illustrate the latest advancements in DirectX 12 technology, which DualShockers attended.
IO Interactive hosted a panel at GDC in San Francisco, that DualShockers attended: During the presentation Lead Render Programmer Jonas Meyer explained the pros and cons of using DirectX 12 in the studio's latest game Hitman, comparing
At GDC 2016 in San Francisco, Nvidia and AMD hosted a joint panel on DirectX 12, that DualShockers attended. Developer Technology Engineers Gareth Thomas and Alex Dunn explained quite a lot of interesting details about working
Yesterday I wrote a predictions piece about Sony's press conference, and today it's time to jump the trench and look at Microsoft. The task is actually quite a lot harder, as Xbox's boat usually leaks considerably less
At GDC 2015 Cloud Imperium Games Director of Graphics Engineering Alistair Brown hosted a panel on Star Citizen's advanced visual effects, and it included some rather interesting informationand pictures.
AMD and Intel held two separate panels at GDC showcasing Microsoft's upcoming DirectX 12 API, and giving more information on its performance, as reported by Scott Wasson.
Microsoft released the full recording of Phil Spencer's GDC Panel that was held earlier today.
Microsoft's Xbox Division Head Phil Spencer is speaking a panel at GDC in San Francisco on the future of gaming across Microsoft's ecosystem, and he shared more information on the improvements DirectX 12 is going to bring
DirectX 12: You’ll Be Able to Test it Yourself Against DirectX 11 and Mantle, and See how Effective it Is
At the Windows 10 keynote, Microsoft showcased a benchmark to demonstrate how DirectX 12 allows developers to add complexity to a scene without frame rate grinding to a halt, compared to DirectX 11.
DirectX 12 Will Bring “New Goodness” to Hardware You Own; a “Huge Chunk” of Games Won’t Need Custom Work
There has been a lot of discussion on the effects DirectX 12 will bring to existing and new hardware, and Xbox Live Operations Manager Eric Neustadter gave more color on the issue during the latest Google Hangout
During the Windows 10 Keynote Xbox Division Head Phil Spencer introduced a video comparison showcasing the performance of the upcoming DirectX 12 API pitched against the current DirectX 11.
Legendary Wing Commander creator and Star Citizen director Chris Roberts took part in a livestreamed panel at PAX East yesterday about the future of PC gaming, and he offered his opinion on a a couple of hot
During Build Microsoft had a series of livestreamed talks about DirectX 12, and the one starring Development Director Ales Holecek was particularly interesting, as it gave a few more details on the API, and even made a
Impressive DirectX 12 Tech Demo Shows Performance Gain; Microsoft Promises Large Boost in CPU Muscle
During a livestreamed presentation at Build, Direct3D Development Lead Max McMullen unveiled Direct3D 12, which is the graphical beating heart of the upcoming DirectX 12 API.
The unveiling of Microsoft DirectX 12 caused quite a stir between gamers, but even developers weren't left unaffected, and quite a few of them reacted to the news on Twitter. Some were enthusiastic, some ironic, others responded
During today's Direct X12 presentation at GDC, Microsoft talked about DirectX 12 -- Microsoft's multimedia and game programming API -- and its features. This update will also hit the Xbox One and is said to help
A new status update on the official DirectX 12 Twitter account hints that the latest version of DirectX will be available for Xbox One, which makes sense since the API does belong to Microsoft: