In anticipation of the upcoming Elder Scrolls Online: Markarth DLC, we sat down with ZeniMax Online Studios Creative Director Rich Lambert for a quick chat.
Final Fantasy Crystal Chronicles Remastered Interview — Square Explains Why it Returned to the Spin-Off
Final Fantasy Crystal Chronicles Remastered arrives later this month and Square Enix has now told us more of what this remaster will have in store.
Creative Director Jean-Christophe Guyot discusses the direction Ubisoft is taking with its brand-new first-person shooter battle royale, Hyper Scape.
Laura Hutton sits down with DualShockers to discuss Cake Bash, developing indie games in an age of uncertainty, and what constitutes a 'cake.'
Famous for his role as Kane in the Command and Conquer games, Joe Kucan sat down for an interview with DualShockers to talk about the legacy of the series and his part in it.
Disintegration Interview — Marcus Lehto Shares Details on Development, Inspirations, and Working From Home
After an extensive look at the single-player campaign of Disintegration, we had an interview with Marcus Lehto about all things grav-cycle
Wicked Cool Toys, the creators of the upcoming AEW action figures line, discussed authenticity in wrestling toys, and their dream AEW video game.
In our latest Samurai Shodown interview with Lead Producer Yasuyuki Oda, he discusses the game's development on Switch and future support.
Baldur’s Gate 3 Interview — David Walgrave Shares Game Details and Reflects on Obtaining the IP from Wizards of the Coast
After getting a look at Baldur's Gate 3, we chatted with Larian Studios about what to expect from this long-awaited sequel.
Baldur's Gate 3 incorporates the Dungeons and Dragons rulebook more accurately than ever before, offering an experience where creativity is king.
Atlus West PR's talked to us about the challenges and localization changes made to the upcoming release of Persona 5 Royal.
She Dreams Elsewhere Interview – Creator Davionne Gooden Speaks On Creative Decisions and Inspirations Behind The Upcoming Indie Title
The developer tells us about what players can expect from his indie title and the reason as to why he decided to create it.
Mega Man series producer reveals the next title in the series is being developed. And the brand will be around for at least another decade.
Borderlands 3 Interview – Composer Finishing Move Discuss Musicality, Creativeness, and Bringing Personal Experience Into Their Score
Finishing Move composers Brian Trifon and Brian Lee White talk about their experience with the Borderlands franchise and how they brought their own flavor into the composition of Borderlands 3.
Obsidian's Carrie Patel spoke with us about how storytelling and gameplay come together to create a better role-playing experience in The Outer Worlds.
"We actually really wanted to separate Rage 2 from Rage, both in the gameplay style and in the story."
Bethesda is cooking up a brand new social media giveaway. The prize -- a fully customized Sega Dreamcast that runs Rage 2.
Remedy Entertainment talks a bit about Control's New Weird inspirations, choosing Courtney Hope as their first female protagonist, and more!
The Outer Worlds Developers Talk Level Cap, Procedural Generation and Transparency in Game Development
In a lengthy video interview, The Outer Worlds' developers discuss transparency in game development along with some RPG mechanics.