After her previous work as a founder at EA Motive and Ubisoft Toronto, Jade Raymond has now moved into VP role at Google.
At the upcoming New York Video Game Awards, former EA Motive head Jaymond Raymond with will honored at the ceremony for her prominent body of work.
Jade Raymond Says Ubisoft was Working on a New Splinter Cell Design Concept Before She Left the Company
Former Ubisoft employee Jade Raymond confirmed that the publisher was working on a new Splinter Cell concept before she left back in 2014.
Jade Raymond, who recently left EA Motive, teased an ambitious and socially-driven project while speaking at Bilbao's Fun & Serious Festival.
After founding EA Motive in 2015, studio head Jade Raymond has today left the publisher.
During the UBS Global Technology Conference in San Francisco, Electronic Arts Chief Financial Officer Blake Jorgensen talked about the upcoming move by the publisher into the action genre.
Geoff Keighley Hopes to Do The Game Awards Again, Apologizes to Jade Raymond For Misprinted Envelope
The Game Awards 2015 are now in the past, and it definitely was an enjoyable show, with Geoff Keighley and his team having managed to build something relevant basically from nothing, after Spike dropped the awards in
EA Talks Visceral’s New Star Wars Game, “Extremely Strong” Star Wars: Battlefront Pre-orders and More
During the quarterly Electronic Arts earnings conference call, CEO Andrew Wilson and Chief Financial Officer Blake Jorgensen provided more information about the publisher's upcoming Star Wars titles.
Jade Raymond, best known as Producer for the first two (and arguably best) Assassin's Creed games, left Ubisoft a few months ago. Today she announced the formation of Motive Studios, under the Electronic Arts umbrella.
Hearing that a game developer is working on multiple new projects is great news, and in the case of Ubisoft Toronto, that great news has been delivered five-fold.
Ubisoft is currently at the top of their game. Their flagship annual franchise Assassin's Creed has been critically and commercially successful, as was Splinter Cell Blacklist, and the studio is gearing up for the release of their